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[Compilation of Guides for L2 Client Development]

911reg

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Hey everyone,

I'm excited to kick off a comprehensive list of guides focusing on L2 Client Development. My plan is to regularly update this forum with guides covering various aspects related to what i know best. I'll be taking the time to share my knowledge on different topics to inject some life into the forums.

For obvious reasons, the most 'important' guides will be part of a VIP section. This decision is to prevent reposting and ensure that the valuable content remains exclusive from leechers. I'm committed to maintaining the integrity of this resource for those genuinely interested in advancing their skills. So, if you have doubts about any of the guides, let me know and they'll be updated. Some guides will be made for specific clients, these might or might not work in clients newer or older than High-Five.

If you feel there's something missing or have a specific guide you'd like to see here, don't hesitate to let me know. I'm open to suggestions, and if it aligns with the theme, I'll gladly add it to the growing list.

DISCLAIMER:
These guides are intended exclusively for EmuDevs.gg. Please, refrain from reposting or sharing this content elsewhere without prior permission. Your cooperation is greatly appreciated.

Also, if you'd like to support this, you can send me a coffee here:
1702476761735
- 911reg
That said, here's what I'm planning to add for now (more stuff will be added in the future).
I'll be updating this whenever i have some free time/don't have pending customer orders.
This is just a list of guides; I'll make the guides in separate topics so you can ask me whatever you want on each topic individually. I'll link each of the guides here when I'm done with them.

Tutorial Tools List (TBA)

  1. UTPT
  2. L2Editor
  3. L2Editor (IL)
  4. L2Editor (Prelude)
  5. UnrealEd99
  6. UCC
  7. UE Explorer
  8. L2PE
  9. L2SMR
  10. MXCENCDEC
  11. UT2Down
  12. L2 Tool
  13. Patched UE2004
  14. UModel
  15. WotGreal Exporter

Tutorials:​


1. Setting Up a Development Folder (Essential) (TBA)

  • Organizing your ‘development’ folder.
  • Reasons for this organization method.

2. Setting Up L2Editor (Essential) (TBA)

  • Introduction to L2Editor.
  • Capabilities of L2Editor.
  • Configuring L2Editor to work with your client’s files.
  • Understanding ‘file dependencies’.

3. Working with Textures (Materials) (TBA)

  • Navigating the Texture Browser Interface.
  • Understanding textures.
  • Importing and exporting textures.
  • Exploring mipmaps, shaders, modifiers, combiners, CubeMaps, TexEnvMaps, FinalBlends, and texture properties.

4. Working with Skeletal Meshes (3D Models) (TBA)

  • Understanding Skeletal Meshes.
  • Importing and exporting Skeletal Meshes.
  • Tools required for editing Skeletal Meshes.
  • Exploring Skeletal Mesh Properties and LOD (Level of Detail).

5. Decompiling L2’s .u Files (Scripts) (TBA)


6. Setting Up a Compiler (UCC.exe) (TBA)

  • Capabilities of UCC.exe.
  • Configuring UCC.exe to work with your client’s files.
  • Compiling .u files (Scripts).
  • Importing textures, sounds, etc. into a .u file.

7. Creating NPC Scripts (TBA)


8. Creating Effect Scripts (TBA)


9. Attaching Effects to an NPC (TBA)


10. Working with Sounds (TBA)


11. Working with Animations (TBA)

(this thread is gonna be long AF...)

 
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AzukaChan Japan

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Incredible idea; can't wait to see this section get filled out and have some community engagement.
People in the Lineage 2 scene need to learn how to make new assets, not just decrypt and steal files.
 
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