Allelujah
Azayaka

Administrator
LEVEL 21
535 XP
- Thread Author
- #1
Has anyone else noticed that TrinityCore Stealth/Prowl is clunky?
Like when walking past a mob that can cast it'll start casting on you, but then cancel and snap back to its original starting point? It's most noticeable with casters, melee does it too but it's not as noticeable.
I think it's something to do with how combat initiates, not really too sure where to look in the source though. Any thoughts or ideas? May check on the TrinityCore repo when I get more time.
TrinityCore rev. dd1847bd8ff3+ 2023-11-07 19:16:06 +0100 (3.3.5 branch) (Win64, RelWithDebInfo, Static) (worldserver-daemon)
Like when walking past a mob that can cast it'll start casting on you, but then cancel and snap back to its original starting point? It's most noticeable with casters, melee does it too but it's not as noticeable.
I think it's something to do with how combat initiates, not really too sure where to look in the source though. Any thoughts or ideas? May check on the TrinityCore repo when I get more time.
TrinityCore rev. dd1847bd8ff3+ 2023-11-07 19:16:06 +0100 (3.3.5 branch) (Win64, RelWithDebInfo, Static) (worldserver-daemon)